Jim Sachs - Artist Interview (cont'd)
The box artwork that you created for Brilliance pictured an underwater scene. Was this your idea, or were you contracted to create the artwork this way? Did this directly lead into the work you do now with your SereneScreen savers?
When Digital Creations approached me to do a grand super-sized screen for the Brilliance poster, they already had the idea of an over-and-under-the-water nature scene. And yes, the experience of doing that screen led directly to my creation of the SereneScreen Aquarium, as well as the plans for other SereneScreen products, like a Butterfly Habitat and Terrarium. So actually, that Brilliance poster has led to virtually everything I've done in the last decade.
(This poster created for Brilliance was often displayed only with the top portion showing. Ironically, it was the bottom portion that inspired Jim's future work. We wonder if Jim used Deluxe Paint to draw this, rather than Brilliance, but we never asked)
You worked on Defender of the Crown II, which unfortunately did not see a wide release after Commodore ran into financial trouble. What about the more recent versions such as the "digitally remastered" edition. Did you have anything to do with that, and what do you think of it?
While I didn't have anything to do with the new versions, I admire their efforts to bring the genre into 3D.
If you could do a "Digitally Remastered" version of any of the games you worked on (released or not), which would it be?
I still think that a hyper-realistic 3D version of Saucer Attack would be fun.
(The Defender of the Crown title screen was animated, and even spoofed for another Cinemaware title, "The Three Stooges")
You were a fighter pilot, travelling faster than most people get to do in their lifetime. Yet your artwork is full of details, shadows and subtle hints of color that require a slow, deliberate look at the world. Do you find that ironic? What, in your own opinion, makes you such a great artist?
It's true I've been supersonic, having trained in fighters (like all Air Force pilots), but I flew jumbo jet transports during my Air Force career. I'm not sure if it had any effect on my artwork, but it was a great experience - travelling all over the world every month. I was always into highly detailed art, even as a kid. I was hoping to become an Art Director in Hollywood, and move from that into my ultimate goal of making my own movies. It's been a roundabout 60-year route, but I may get there yet.
(This interview is four pages, please continue below to the next page)