Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers. An updated Windows binary was included with a 2002 re-release. It is the ninth game to use the SCUMM adventure game engine. It is now regarded as a classic point-and-click adventure game, although it sold poorly when it was initially released.
The game introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, with the inventory as a separate screen. A similar interface was later used in The Dig and all SCUMM games that followed it.
Based on Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam, a 6 foot tall anthropomorphic dog, and Max, a 3 foot tall "hyperkinetic rabbity thing") across a kitsch, tourist trap pastiche of America (featuring such locales as The World's Largest Ball of Twine and the Mystery Vortex) in search of an escaped sasquatch.