This copy of the game appears to be an early release, perhaps sent to press, that is dated 2002. Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006.
The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.
The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. However, there is no multiplayer. The game requires the player to play as the humans, but they can be heavily modified. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.
The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery—hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.