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Battlefield Vietnam

Battlefield Vietnam
Battlefield Vietnam

SystemWindows XP
CD-ROM3

Electronic Arts

Windows XP

0  14633  14695  0

Release Date: 3/14/2004
Manufacturer: Electronic Arts
 
Battlefield Vietnam is the second video game in Electronic Arts' Battlefield franchise after Battlefield 1942. The game was developed by the Swedish company Digital Illusions CE and published by Electronic Arts on March 15, 2004 in North America and days later in other parts of the world. Battlefield Vietnam takes place during the Vietnam War. It is first-person shooter (FPS) games and features a large variety of maps based on historical settings, such as the Ho Chi Minh Trail, Battle of Hue, Ia Drang Valley, Operation Flaming Dart, The Battle of Khe Sanh and Fall of Saigon. Many parts of the game have been influenced by popular Vietnam War movies. Examples are the player's ability to play Ride of the Valkyries on the radio and the tiger striped M79 from Apocalypse Now.

On March 15, 2005, EA re-released the game as Battlefield Vietnam: Redux (as a reference to Apocalypse Now: Redux), which includes the 1.01, 1.02, 1.1, 1.2, and 1.21 patches, new vehicles, maps, and an EA-produced World War II mod, based on the previous Battlefield 1942.

Battlefield Vietnam has the same point by point objectives of Battlefield 1942; In most maps, your objective is to take Control Points around the map to enable friendly players and controllable vehicles to spawn. Like other Battlefield games, Spawn tickets play a vital role for defeat of a Team.

Battlefield Vietnam features a revolutionary form of asymmetrical warfare gameplay. The two teams (US or Vietnamese) are given wildly different kits and vehicles, making the US rely more on heavy vehicles and the Vietnamese rely more on infantry tactics. The US, for instance, will get heavy tanks, helicopters, and even bombers, while the Vietnamese are forced to rely on anti-tank/anti-aircraft weapons in order to stop the American side. This gameplay was intended to reflect the actual conditions of the war. The inclusion of a "Sipi Hole" for the Vietnamese - effectively a mobile spawn point, representative of the vast tunnel networks the Vietnamese used in the actual war - did a great deal to balance the gameplay.

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