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RollerCoaster Tycoon: Loopy Landscapes

RollerCoaster Tycoon: Loopy Landscapes
RollerCoaster Tycoon: Loopy Landscapes

SystemWindows 95/98
CD-ROM1

Microprose

Windows 95/98

0  76930  99499  3

Release Date: 9/30/2000
Manufacturer: Microprose
 
Donated By: Brian Gardiner
 
Loopy Landscapes is the second expansion pack for Hasbro Interactive's enormously popular theme park simulation, RollerCoaster Tycoon. This new expansion features additional rides, themes, and scenarios - and it makes RollerCoaster Tycoon even more fun.

RollerCoaster Tycoon has remained a bestseller for well over a year. To anyone who hasn't played the game before, its success can seem surprising. It doesn't look like much at first because its graphics and sound effects aren't very impressive, and the entire game seems like it could have been released in the mid-'90s. Even if it had, it would have run fine on most available computers at the time: The minimum system required is only a Pentium 90 with 16MB of RAM. But RollerCoaster Tycoon doesn't need to take advantage of today's high-end systems. The game is complex, fun, and addictive. And the additions in Loopy Landscapes enhance all these elements.

As in RollerCoaster Tycoon and the first expansion pack, Corkscrew Follies (also included with Loopy Landscapes), your goal is to build an amusement park and fill it with rides and people. Each scenario gives you a new set of goals to achieve, and the variety of new goals in Loopy Landscapes is great. While you'll still have some abstract goals, like having to earn certain park ratings and park values, you'll also have to meet some more straightforward goals as well. Most often, these goals will deal with roller coasters, and scenarios in which you must build a certain number of coasters with certain excitement ratings are common. Early on, you'll find a park with five complex, and incomplete, coasters that you'll need to finish. And these aren't simple single-revolution coasters either: The park is on a volcano, and the majority of these tracks are underground.

As in the previous example, the majority of scenarios in Loopy Landscapes are based around a particular locale. You'll need to build parks on huge lakes, in arctic ice floes and barren deserts, and more. The new landscapes add a bit of visual flair to the parks, and the new entrance and exit styles for your rides makes personalizing your park much easier. There are also new decorative themes, so you can place your dinosaur-themed area next to your medieval castle, your horror-themed area next to your ice castle, and you can generally just mix and match at will.


User Comments
John Brooks on Friday, May 24, 2013
I love this game. I still play it today. In my opinion it's the best amusement park simulator ever created.
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