Personal Computer Museum, Canada's Videogame Museum

Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny
Ultima V: Warriors of Destiny

SystemAtari ST
Floppy (3.5")3

Origin

Atari ST

0  17814  75325  1

Release Date: 10/5/1988
Manufacturer: Origin
 
Donated By: Jason MacIsaac
 
Ultima V: Warriors of Destiny (1988) is the fifth entry in the role-playing video game series Ultima.

After having mastered the eight Virtues, attaining Avatarhood and retrieving the Codex of Ultimate Wisdom in the previous game, the Avatar is summoned back to Britannia by his old comrades Iolo and Shamino using a magic coin, which was included as a trinket in the game's box. Lord British has been lost on an expedition into the Underworld, and a tyrant known as Lord Blackthorn now rules Britannia in his stead. Three powerful beings known as the Shadowlords have corrupted Blackthorn and terrorize the eight cities of Britannia. Blackthorn enforces a strict, rigid version of the Virtues, which leads to results that are anything but virtuous (for example, citizens are required to give to charity or else face execution).

Over the course of the game the Avatar learns that the Shadowlords sprang from three shards of Mondain's Gem of Immortality (destroyed at the conclusion of Ultima I) and represent the antithesis for the three principles of the Avatar - Falsehood, Hatred and Cowardice. With the help of his old companions and some new ones, the Avatar forms the Warriors of Destiny in order to eliminate the Shadowlords, undermine Blackthorn's rule, and rescue Lord British to restore him to his throne.

The game deals with the issues of fundamentalism and moral absolutism.

Warriors of Destiny featured much more polished writing (earlier games were riddled with some spelling errors and uneven vocabulary) and considerably greater detail than previous games. It was the first Ultima to implement a time-of-day system in which the sun rises and sets, and non-player characters follow daily routine schedules. This game has been lauded as realistically portraying a culture living under a dictatorial regime; its tone is much darker than that of Ultima IV: Quest of the Avatar.

As in Ultima IV, the player can interact with non-player characters (NPCs) by typing a word or phrase that signifies the topic to discuss. The NPCs will say what they care to share about a subject when it is mentioned, and the player can repeat key words used in the NPC's response to ask for further details.

Sometimes, an NPC will ask a question of the player, and the player must give an appropriate response to keep the conversation active. As in Ultima IV only the first four letters of player spoken text are read by the game i.e. for 'shrine' the player need only type 'shri'.

The Shadowlords constrict the player in a cage from which he cannot escape if the party gets too close (in spite of Shamino having escaped from a conflict in the opening sequence) and they cannot be destroyed by combat. There are three Shadowlords: Faulinei, the Shadowlord of Falsehood; Astaroth, the Shadowlord of Hatred; and Nosfentor, the Shadowlord of Cowardice. Each of the lords represents the antithesis of one of the three principles of Truth, Love, and Courage. Each Shadowlord's name must be learned by the player in order to defeat them. Their names also summon them if spoken by the player. The Shadowlords are defeated by locating a corresponding shard for each one in the underworld. These must then be destroyed in the matching flame; i.e. the shard of falsehood must be destroyed in the flame of truth.

The Shadowlords appear at various times in different towns, and affect the towns people greatly. If the Shadowlord of Cowardice is about, the people will run away from you, afraid. If under the effect of the Shadowlord of Falsehood, they will try to steal from you. If the Shadowlord of Hatred is affecting them, they will try to attack you.

In addition to traveling by foot, the player's party can ride horses, sail ships, and row skiffs. A much less conventional form of travel, moongates are magical portals that appear at night in eight key locations across Britannia; stepping through one transports the player to another moongate, determined by the phases of the two moons. Ultima V added a notable new method of transport: the Magic Carpet. Found early in the game, the Magic Carpet is a handy way of traversing the game world, as it can float over almost any terrain, be it swamp, rivers and coastal waters, or even lava.

Have a comment about this Software (personal stories, additional information)? Post it here (no registration required).

Share |

Return to the software index.