Personal Computer Museum, Canada's Videogame Museum

Remote Assault

Remote Assault
Remote Assault

SystemWindows 95/98

Shrapnel Games

Windows 95/98

8  08003  31001  6

Release Date: 7/29/2001
Manufacturer: Shrapnel Games
Donated By: Jason MacIsaac
Remote Assault is a futuristic real-time strategy game that places the emphasis on the "real" of real-time strategy. While the setting may be hypothetical, and the units quasi-science fiction in nature, gameplay itself is firmly rooted in the real world. From the physics of shellfire to the determination of line of sight, Remote Assault takes everything you like in a hardcore tactical wargame and transplants it easily into the realm of fast paced RTS action without sacrificing any of the detail.

What truly makes Remote Assault shine is the fact that the computer opponent fully comprehends the gameplay system, making it a very tough opponent. If you're used to the usual AI tactics found in most RTS games like the tank rush or the trickle attack be prepared to take a beating. Remote Assault's AI is easily one of the best on the market. Able to analyze the current battlefield situation and exploit your weaknesses, facing the computer will be like facing the instructors at the NTC in California. Learn the lay of the land, attack in force, and have a contingency plan in mind and you might-repeat, might-make it to fight another day.

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