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Burn: Cycle (Limited Edition)

Burn: Cycle (Limited Edition)
Burn: Cycle (Limited Edition)

SystemWindows
CD-ROM2

Philips

Windows

7  31069  10242  7

Release Date: 1/1/1995
Manufacturer: Philips
 
Donated By: Jason MacIsaac
 
Burn:Cycle is a 1994 CD-i title (later ported to Mac/Windows) that encompasses puzzle play and 3D graphics with live action footage. The game's star, Sol Cutter, is a small-time data thief whose latest steal at the beginning of the game comes with a nasty sting. The Burn:Cycle virus has been implanted in his head and has given him a two-hour realtime deadline to find a cure before his brain deteriorates completely. The player must guide Sol out of Softech and into the Televerse in order to find his cure. Various obstacles and games stand in his way, and there is the overarching realisation that Burn:Cycle has been planted by someone with malicious intent. Finding this within the time limit completes the game.

As an adventure puzzle game, the styles of skill tests in the game vary from rearranging wiring circuits to games of chance (such as Psychic Roulette) and games within games, as with the Pac-Man styled final level. Outside these puzzles, Sol is moved around in point and click style within certain direction constraints. There is one instance where this is coupled with a shooting gallery in the first level, but generally gameplay events only happen when Sol is not travelling. Items such as timers and keys can be collected at various points either to directly affect the levels or to barter. Overall, the game is played within the 2-hour limit (as long as Sol can receive an extension from backyard trader Zip), but it can be saved and time frozen should the player want a break.

The game, written and directed by Eitan Arrusi for TripMedia, London, features live action characters like a handful of other CD-i titles. The FMVs and in-game graphics were shot on blue-screen, as backgrounds are composed of 3D renders. The effect is that navigation through Burn:Cycle's environments cues a 3D walkthrough, while interaction with characters or the activation of scripted events prompts the loading of overlaid camera footage, sometimes even with complete scene changes. The coupling of this with CD-i's technological limits have led some commentators to lament the fact that this was not a game made two years later, when arguably 3D had its true birth (given the rise of PlayStation and Saturn in that year).

This limited edition includes a second CD with the game's soundtrack.

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