Personal Computer Museum, Canada's Videogame Museum

Star Wars: Yoda Stories

Star Wars: Yoda Stories
Star Wars: Yoda Stories

SystemWindows 95/98
CD-ROM1

LucasArts

Windows 95/98

Release Date: 3/1/1997
Manufacturer: LucasArts
 
Donated By: Greg & Elizabeth Martin
 
Star Wars: Yoda Stories is a 1997 computer game based on the Star Wars franchise developed by LucasArts. It was preceded by Indiana Jones and His Desktop Adventures, and no further Desktop Adventures titles were released. In the Star Wars timeline, Yoda Stories is placed between The Empire Strikes Back and Return of Jedi, where Luke Skywalker is completing his training with Jedi Master Yoda.

Unlike other titles, Yoda Stories has no central plot or definitive goal - it's a collection of games where the player, controlling Luke Skywalker has to complete an objective like rescuing someone, obtaining an object, etc. Each game starts with Luke arriving at Dagobah in an X-Wing. If the player is still a rookie, R2-D2 can be picked up, and dropped anytime for hints. After being found, Yoda gives Luke an assignment and an objective that Luke will be required to complete. Each game world is composed of 100 screens, but the number of active screens can be set in the options menu. To progress in the game, the player must make errands, such as finding a key, or an object, until he reaches the final puzzle.

The Game Boy Color version was released in 1999. Like the computer version, the gameplay is a number of simple quests, and the game contains fifteen levels. The graphics are not as detailed or colorful compared to the computer game due to the limitations of the Game Boy Color hardware, and controlling the main character is more difficult and less fluid in this version due to the lack of a mouse.

Because of these factors and lackluster, repetitive gameplay, the game has received consistently low scores from several gaming sites; GameSpot cited it as "possibly the worst Star Wars game ever produced", and consequently it has the lowest score for a GBC game, a 1.8.

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