Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for Microsoft Windows. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the Nintendo GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.
Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books. In a 2006 interview with the New York Times, Clancy suggested that the plot for the original Ghost Recon was inspired by a "letter" he had received from a CIA "official." When asked to provide more detail about the "letter," Clancy refused to comment further.
Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.
Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.