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Evil Islands: Curse of the Lost Soul

Evil Islands: Curse of the Lost Soul
Evil Islands: Curse of the Lost Soul

SystemWindows 95/98

Fishtank Interactive

Windows 95/98

8  17438  00001  0

Release Date: 2/1/2001
Manufacturer: Fishtank Interactive
 
Evil Islands: Curse of the Lost Soul, or simply Evil Islands is a PC game by Nival Interactive that combines role-playing, stealth, and real-time strategy. It is the third game of the Allods franchise, after Rage of Mages and Rage of Mages 2: Necromancer. Evil Islands introduces a new interface and full 3D graphics.

The game was published in October 2000 in Russia and CIS (Russian version) and a few months later in English.

The fourth game of the series, Lost in the Astral by Matilda, was unpopular even in Russia.

The game has a mix of real-time strategy and roleplaying elements such as leveling up, acquiring new abilities, learning spells, and buying new weapons and armor. Each quest can be done in many ways, for example using stealth to get past obstacles, going in alone and killing everyone or taking one or two companions with you. However some quests require the player to pickpocket a foe or to take a item from somewhere and use it elsewhere. There are many different ways to get to each quest with each path having its own dangers. There's a Deep weapon and armor making feature that allows the player to craft his or her own equipment using blueprints from a town blacksmith and materials found by looting dead bodies or bought from the shopkeeper. However some looted items such as a Banshee cloak or Wolf's fang can't be used for crafting, but instead can be sold for money. Magic can also be used with spells such as Heal, Fireball, Eagle sight, Celestial Lightning, Invisibility, Weaken, Haste, and other such spells for both offensive and defensive use. Bows and crossbows are also available for ranged combat. But the game uses more physical fighting than actual spell casting or archery for combat. But because of the games open ended nature the option to use those methods for combat are still there.

The player can make Zak run, walk, sneak, and crawl. Running causes a lot of noise and attracts the attention of nearby enemies and also decreases Zak's fatigue, so he will eventually have to stop running and rest. Crawling has the slowest movement rate but enemies are less likely to notice Zak when he is crawling, and stealth is increased further during the night. Foes that Zak has to face include but are not limited to Goblins, Orcs, Lizard men, Ogres, Dragons, Humans, Undead, Trolls, Boars, Beholders, and many other beasts each with their own strengths and weaknesses, making the player think on tactics such as watching at the enemy movement paterns or scaring some boars into a pack of wolves to ensure they don't join the fight and aid a single more powerful enemy.

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