Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons and Dragons computer role playing game released in 2001 by Ubisoft. It is the sequel to the 1980s gold box game Pool of Radiance.
Ruins of Myth Drannor is based on the AD&D module of the same name, but with rules updated for the third edition of D&D.
Ruins of Myth Drannor takes place from a top-down third-person perspective, similar to the Baldur's Gate series. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.
The game is a dungeon crawl, with focus on hack and slash combat and exploration of large dungeons with many bare, similar-looking rooms. Story progression and interaction with other characters is a minimum part of the game, although there is some interaction with NPCs and other in-game characters.
A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city-and one soul-at a time.
Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerun. They must travel to all areas of Myth Drannor, from the dungeons below the city, to the city itself, the catacombs beneath the city, et al., in an attempt to stop the evil from taking over the region.