Treasure Quest was a puzzle game created by Soggy in Seattle Productions and sold to Sirius Entertainment. It was released April 10, 1996.
In the CD-ROM scavenger hunt game Treasure Quest, the player moves from room to room in the mansion of Professor Jonathon William Faulkner, who has bequeathed $1 million dollars to any student who can solve the puzzles he has laid out. To move from one room to the next, players must find a famous quote from visual clues, words and anagrams, and then derive an ultimate solution to the game.
Throughout the game, the player is guided by the professor's long-dead love, played by Terry Farrell, who was brought in to the project by Star Trek/Star Wars author Daryl F. Mallett, who worked at the company at the time.
Much of the game's popularity stemmed from the developer's openness about, and players' willingness to share clues and room quotes, so long as the final solution was kept confidential.
The "outcome" of this game is steeped in controversy.
Paul Wigowsky of Woodburn, Oregon submitted the "Tree of Life" solution with the 10 room quotes on May 31, 1996. Wigowsky was a schoolteacher and a student of esoteric teachings. He immediately recognized that the design of the 10-room mansion with the 22 connections between the rooms was the same identical design that he had seen in books on the Hebrew Kabbalah with the 10 Sephira and 22 paths (also 22 letters of the Hebrew alphabet). It was afterwards admitted by the producer of the game that this quester was indeed the first to submit the correct solution; however, the player was disqualified on the technicality that he did not put the required registration number in the upper right hand corner of the submission (as required by the rules of the game).
Shortly afterwards, Sirius Publishing released a statement that the $1 million prize was won. They posted the solution to the game on their website. A person by the name of P. Dreizen of San Francisco, California, won the game and the cash prize in May 1998. It was speculated that the person "P. Dreizen" is actually an anagram of "End Prize." Many of the people that collaborated online wonder why the person never showed up to discussions or participated in the chat rooms. They believed a game of such complexity couldn't be solved alone.
Others questioned the validity of the final solution, stating that the amount of typos, missing words and misquotes in the game made it impossible to beat. In July of 1999, the case was settled for an undisclosed amount.