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Zork: Grand Inquisitor

Zork: Grand Inquisitor
Zork: Grand Inquisitor

SystemWindows 95/98
CD-ROM1

Activision

Windows 95/98

0  47875  10226  2

Release Date: 1/1/1997
Manufacturer: Activision
 
A sequel to the Zork series. Gameplay is similar to Zork Nemesis, but there are many technological improvements (including much better graphics). The game's storyline is also true to the roots of the series, maintaining a humorous atmosphere (as opposed to the dark-toned story of Zork Nemesis).

Magic is banned in the Great Underground Empire, and the Grand Inquisitor (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork. Any opposing forces will be Totemized (a very bad thing). It is, of course, your duty to save the world, by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so you can return magic to the land.

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