Shogo: Mobile Armor Division is a first person shooter video game released by Monolith Productions in 1998. It was the first game to utilize Monolith's flagship Lithtech engine. It has heavy influences from Japanese anime, particularly Patlabor, Appleseed, and the various Gundam series. The game allows you to pilot a large mecha, as well as perform missions on foot.
Shogo features a mix of both standard on-foot first person shooter action, and combat with anime-style bipedal mechs. Unlike mech simulator games such as the Mech Warrior series (where mechs are piloted in a manner similar to tanks), the mechs in Shogo are controlled essentially the same as a human FPS character would be.
The mech missions are of average difficulty, and feature a variety of energy-based or explosive projectile weapons. Much of the action takes place within city areas.
The on-foot missions feature a variety of mostly hitscan firearms, such as dual pistols, an Uzi-like machine gun, and an assault rifle (non-hitscan weapons include two types of grenade launchers and a TOW rocket launcher). These sections of the game are quite difficult; your character (Sanjuro) cannot survive much damage, enemies are equipped with rapid-fire hit-scan weapons and have great aim, health items are somewhat scarce, and armor is extremely rare.
Shogo also has an interesting gameplay feature in its critical hits system, whereby attacking an enemy will occasionally bring about a health bonus for the player while the enemy in question loses more health than usual from the weapon used. However, enemy characters are also capable of scoring critical hits on the player. It should also be noted that each of the weapons in the game have different likelihoods of scoring critical hits on an enemy.