Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision. It was released on October 25, 2005 for PC and November 15, 2005 for the Xbox 360. Other versions were made for mobile phones as well as Pocket PCs and Smartphones. Call Of Duty 2 was one of the highest-grossing video games of 2005.
The game is set during World War II and is experienced through the perspectives of four soldiers, one in the Red Army, one in the United States Army and two in the British Army.
The game was met with a positive public reception, receiving mostly positive reviews from critics. The Xbox 360 version sold over 250,000 copies in its first week, and had sold 1.4 million copies by October 2006.
Call of Duty 2 is a first-person shooter. The player takes on the role of several Allied protagonists in specific missions during World War II. The player is limited to two different choices of weapons which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. Unlike the previous games in the series, the player may now only hold two firearms, including a sidearm. Therefore, a player may not carry two larger weapons and a sidearm. The player can use the battlefields tactically by taking a kneeling or prone stance in addition to standing, and using cover for both protection and stealth. A compass on the heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. The player may also use stationary machine guns and flak cannons to take out enemy forces, in addition to specific missions where the player takes control of a tank to disable the enemies' tank force.