Betrayal in Antara is a Windows 3.1 computer role-playing game developed and published by Sierra On-Line in 1997, after the success of their previous RPG, Betrayal at Krondor. Sierra had lost the rights to produce another game based on Raymond Feist's Midkemia, and therefore had to create the game world of Ramar. Although not a sequel, Betrayal in Antara uses an updated version of Betrayal at Krondor's game engine.
As Betrayal in Antara uses an updated version of Betrayal at Krondor's game engine with some modifications, gameplay is largely the same. The game runs in 256-color 640x480 Super VGA mode within Windows 3.1. The graphics engine uses textured 3D graphics to draw the terrain and uses sprites for most detailed objects. Shops, inns, temples, special locations, and large cities are done as pictures usable through hotspots. Smaller towns have 3D buildings. Character, NPC, and monster art is based on hand-drawn images. In combat and puzzle screens, all characters are animated. The game models illumination to a certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or light spell to illuminate the surroundings.